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Lukas Bannink
 

Hey there! I'm Lukas, an Industrial Design Engineer, graduated from the Delft University of technology. 

I am an engineer driven by the challenge of making complex technical systems understandable, usable and effective for the people working with them.
 

Simulation and human-machine systems R&D engineer

My portfolio

Welcome to my portfolio. If you have any questions, feel free to reach out to me at lukasbannink@gmail.com

WO Master Thesis:

Simulation based
research on human-robot collaboration

This 11 month project saw the creation of a complex multi-layed simulation in order to research how humans are capable of controlling multiple semi-autonomous robots in a dynamically changing environment using a digital twin interface.

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Project MARCH:

Lead HMI

Project MARCH is a team from the Delft University of Technology focused on creating an exoskeleton that helps people with a paraplegia to walk again.

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VR Physical therapy

Physioptic is a system created in collaboration with Pieter van Foreest zorginstellingen, and focuses on creating intuitive, safe, and engaging ways for elderly patients to perform their physical therapy from the comfort of their own home.

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Industrial visualiser

What originally started as a hobby, eventuallty grew to a job as a render artist at Quickvision creative, where I spent most of my time making simple and digestible animations for complicated machines. I have since founded my own company for this as well. 

With customers such as Power2x, Exosens, Heerema, SkyNRG, some renders are even visible in the Paris Air Show, and will continue to do so as a side income during the current job hunt. 

Interested? Mail me at lukasbannink@gmail.com

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Flight simulator equipment

A custom line of hardware to be connected to microsoft flight simulator. Main focus lies on integration of embedded systems, while still keeping within the boundaries of the original real-life equipment.

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