
Project description
& learned skills
For my master thesis, I developed a Unity based digital twin simulation for coordinating multiple semi autonomous robots in a dynamic restaurant environment. The project focused on how human operators could maintain control and overview while collaborating with autonomous systems in real time, using the simulation as an experimental environment for testing different control strategies and interaction methods.
During this project, I further developed my skills in Unity and C# development, real time simulation architecture, multi agent systems and human robot interaction research within complex simulated environments. It also strengthened my ability to rapidly prototype, iteratively test experimental systems and translate abstract interaction challenges into functional simulation tools.

